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Design patterns Elements of Reusable Object Oriented Software

Design patterns Elements of Reusable Object Oriented Software
Design patterns Elements of Reusable Object Oriented Software

1 Introduction ...................................................... 11 
1.1 What Is a Design Pattern? ...................................... 12 
1.2 Design Patterns in Smalltalk MVC ............................... 14 
1.3 Describing Design Patterns ..................................... 16 
1.4 The Catalog of Design Patterns ................................. 18 
1.5 Organizing the Catalog ......................................... 21 
1.6 How Design Patterns Solve Design Problems ...................... 23 
1.7 How to Select a Design Pattern ................................. 42 
1.8 How to Use a Design Pattern .................................... 44 

2 A Case Study: Designing a Document Editor ......................... 46 
2.1 Design Problems ................................................ 46 
2.2 Document Structure ............................................. 47 
2.3 Formatting ..................................................... 53 
2.4 Embellishing the User Interface ................................ 56 
2.5 Supporting Multiple Look-and-Feel Standards .................... 60 
2.6 Supporting Multiple Window Systems ............................. 64 
2.7 User Operations ................................................ 72 
2.8 Spelling Checking and Hyphenation .............................. 77 
2.9 Summary ........................................................ 90 


Design Pattern Catalog .............................................. 93 

3 Creational Patterns ............................................... 94 
Abstract Factory ................................................... 99 
Builder ........................................................... 110 
Factory Method .................................................... 121 
Prototype ......................................................... 133 
Singleton ......................................................... 144 

Discussion of Creational Patterns .................................. 153 
 esign Patterns: Elements of Reusable Object-Oriented Software 
4 Structural Patterns .............................................. 155 
Adapter ........................................................... 157 
Bridge ............................................................ 171 
Composite ......................................................... 183 
Decorator ......................................................... 196 
Façade ............................................................ 208 
Flyweight ......................................................... 218 
Proxy ............................................................. 233 

Discussion of Structural Patterns ................................. 246 

5 Behavioral Patterns .............................................. 249 
Chain of Responsibility ........................................... 251 
Command ........................................................... 263 
Interpreter ....................................................... 274 
Iterator .......................................................... 289 
Mediator .......................................................... 305 
Memento ........................................................... 316 
Observer .......................................................... 326 
State ............................................................. 338 
Strategy .......................................................... 349 
Template Method ................................................... 360 
Visitor ........................................................... 366 

Discussion of Behavioral Patterns ................................. 382 

6 Conclusion ....................................................... 388 
6.1 What to Expect from Design Patterns ........................... 388 
6.2 A Brief History ............................................... 392 
6.3 The Pattern Community ......................................... 393 
6.4 An Invitation ................................................. 395 
6.5 A Parting Thought ............................................. 396 

A Glossary ......................................................... 397 

B Guide to Notation ................................................ 404 
B.1 Class Diagram ................................................. 404 
B.2 Object Diagram ................................................ 406 
B.3 Interaction Diagram ........................................... 407 

C Foundation Classes ............................................... 409 
C.1 List .......................................................... 409 
C.2 Iterator ...................................................... 412 
C.3 ListIterator .................................................. 413 esign Patterns: Elements of Reusable Object-Oriented Software 
C.4 Point ......................................................... 413 
C.5 Rect .......................................................... 414 

Bibliography ....................................................... 416

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