Step 1 : extends BaseGameActivity on AndEngine PHP: onLoadEngine onLoadResources onLoadScene onLoadComplete Step 2 : Declaration variable PHP: private static final int CAMERA_WIDTH = 720 ; private static final int CAMERA_HEIGHT = 480 ; private Camera mCamera ; private BitmapTextureAtlas mBitmapTextureAtlas ; private TiledTextureRegion mFaceTextureRegion ; Step 3 : new variable on method PHP: public Engine onLoadEngine () { // TODO Auto-generated method stub this . mCamera = new Camera ( 0 , 0 , CAMERA_WIDTH , CAMERA_HEIGHT ); return new Engine (new EngineOptions ( true , ScreenOrientation . LANDSCAPE , new RatioResolutionPolicy ( CAMERA_WIDTH , CAMERA_HEIGHT ), this . mCamera )); } Step 4 : Load Resources on Method onLoadResources PHP: @ Override public void onLoadResources () { this . mBitmapTextureAtlas = new BitmapTextur